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# canvas-audio-playback Specification
## Purpose
TBD - created by archiving change add-audio-playback-modes. Update Purpose after archive.
## Requirements
### Requirement: Shared playback modes for audio players
The system SHALL provide shared playback controls for the global floating audio player and the music player tool.
#### Scenario: Switch playback speed from the floating player
- **GIVEN** an audio or reading queue is active
- **WHEN** the user changes playback speed from the floating player dropdown
- **THEN** the system SHALL update the shared playback speed state
- **AND** the music player tool SHALL reflect the same selected speed
#### Scenario: Switch playback speed from the music player tool
- **GIVEN** an audio or reading queue is active
- **WHEN** the user changes playback speed from the music player tool dropdown
- **THEN** the system SHALL update the shared playback speed state
- **AND** the floating player SHALL reflect the same selected speed
#### Scenario: Sync reading speed with TTS settings
- **GIVEN** the active queue is a reading queue
- **WHEN** the user changes playback speed from either player entry
- **THEN** the system SHALL update the current reading playback speed
- **AND** SHALL sync the same value to `tts.rate`
#### Scenario: Reflect external TTS speed changes during reading
- **GIVEN** a reading queue is active
- **WHEN** `tts.rate` changes from the settings panel
- **THEN** the shared reading playback speed SHALL update
- **AND** both player entries SHALL reflect the latest reading speed
### Requirement: Continue playback according to the selected mode
The system SHALL determine queue continuation behavior according to the selected playback mode.
#### Scenario: Stop at the end in sequential mode
- **GIVEN** the current playback mode is `顺序播放`
- **WHEN** the last item in the active queue finishes
- **THEN** the system SHALL stop playback on the current item
#### Scenario: Restart queue in list-loop mode
- **GIVEN** the current playback mode is `列表循环`
- **WHEN** the last item in the active queue finishes
- **THEN** the system SHALL continue playback from the first item in the same queue
#### Scenario: Replay current item in single-loop mode
- **GIVEN** the current playback mode is `单曲循环`
- **WHEN** the active queue item finishes
- **THEN** the system SHALL restart the same queue item from the beginning
#### Scenario: Pick another item in shuffle mode
- **GIVEN** the current playback mode is `随机播放`
- **WHEN** the active queue item finishes and the queue contains multiple items
- **THEN** the system SHALL continue playback with a different queue item when possible
### Requirement: Persistent audio playlists
The system SHALL provide persistent audio playlists for audio assets, including a default favorites playlist.
#### Scenario: Initialize default favorites playlist
- **WHEN** the audio playlist feature is initialized
- **THEN** the system SHALL ensure a system playlist named `收藏` exists
- **AND** the playlist SHALL be available without requiring user creation
#### Scenario: Create a custom playlist
- **WHEN** the user creates a new playlist with a valid name
- **THEN** the system SHALL persist the playlist
- **AND** the playlist SHALL appear in the music player and media library playlist selectors
### Requirement: Manage playlist membership from audio asset cards
The system SHALL allow users to manage playlist membership from audio asset cards.
#### Scenario: Toggle favorites from an audio card
- **GIVEN** an audio asset card is visible in the media library
- **WHEN** the user activates the favorite heart control
- **THEN** the system SHALL add or remove the asset from the favorites playlist
- **AND** the card SHALL reflect the updated favorite state
#### Scenario: Add audio to a selected playlist from context menu
- **GIVEN** an audio asset card is visible in the media library
- **WHEN** the user opens the context menu and selects a target playlist
- **THEN** the system SHALL add the audio asset to that playlist without duplicating the same asset within the playlist
### Requirement: Preserve separate canvas and playlist playback queues
The system SHALL preserve canvas playback behavior while supporting playlist-based playback.
#### Scenario: Keep canvas playback queue unchanged
- **GIVEN** the user starts playback from a canvas audio node
- **WHEN** the global player is used to navigate previous or next tracks
- **THEN** the player SHALL continue using the current canvas audio queue
#### Scenario: Use playlist queue for music player playback
- **GIVEN** the user starts playback from a music playlist
- **WHEN** the global player is used to navigate previous or next tracks
- **THEN** the player SHALL use the active playlist queue
- **AND** the player SHALL expose the active playlist name in its UI
### Requirement: Play Canvas Audio Assets In Place
The system SHALL allow audio assets inserted onto the canvas to be played and paused directly within the workspace.
#### Scenario: Play an inserted audio node on the canvas
- **GIVEN** an audio task has completed and its result has been inserted onto the canvas
- **WHEN** the user activates the audio node
- **THEN** the system SHALL begin playback for that node inside the workspace
- **AND** SHALL not require opening the audio URL in a separate browser tab
#### Scenario: Pause the currently playing audio node
- **GIVEN** a canvas audio node is currently playing
- **WHEN** the user activates the same node again
- **THEN** the system SHALL pause playback
- **AND** SHALL update the node's active playback state accordingly
### Requirement: Render Audio As A First-Class Canvas Component
The system SHALL render newly inserted audio assets as dedicated audio components instead of static SVG image cards.
#### Scenario: Insert a generated audio result as a component node
- **GIVEN** an audio generation result includes a playable URL and metadata
- **WHEN** the result is inserted onto the canvas
- **THEN** the canvas SHALL create an audio-specific element
- **AND** the element SHALL render structured UI such as title, cover, waveform, or play state feedback
#### Scenario: Show playback feedback inside the audio node
- **GIVEN** a canvas audio node is active or currently playing
- **WHEN** the node re-renders
- **THEN** the node SHALL visually reflect the current playback state
- **AND** SHALL not appear as a plain static image thumbnail
#### Scenario: Drive waveform rhythm from the active audio signal when available
- **GIVEN** a canvas audio node is currently playing
- **WHEN** browser audio analysis is available for the active media source
- **THEN** the node waveform and rhythm feedback SHALL respond to the live audio signal instead of only using static decorative animation
- **AND** inactive nodes SHALL not require the same high-frequency visual updates
#### Scenario: Gracefully fall back when audio analysis is unavailable
- **GIVEN** a canvas audio node is currently playing
- **WHEN** browser capabilities or media origin rules prevent live audio analysis
- **THEN** playback SHALL continue
- **AND** the node SHALL fall back to a non-reactive waveform presentation without crashing the workspace
#### Scenario: Keep audio node composition stable while resizing
- **GIVEN** a canvas audio node is selected
- **WHEN** the user resizes the node
- **THEN** the node SHALL preserve its intended component proportions
- **AND** SHALL avoid arbitrary stretching that distorts the cover, waveform, and timing layout
#### Scenario: Hide technical provider details from the main node surface
- **GIVEN** a canvas audio node retains provider metadata for follow-up actions
- **WHEN** the node is rendered in the workspace
- **THEN** the visible node UI SHALL prioritize title, playback state, and user-facing semantic information
- **AND** SHALL not expose technical model or provider identifiers as a primary badge
### Requirement: Provide A Global Canvas Audio Player Overlay
The system SHALL expose a lightweight global playback overlay while canvas audio is active.
#### Scenario: Show the top player while audio is playing
- **GIVEN** a canvas audio asset is currently playing
- **WHEN** playback is active
- **THEN** the workspace SHALL display a compact playback overlay near the top center of the canvas
- **AND** SHALL show at least the current title, play state, and progress
#### Scenario: Control playback queue and volume from the overlay
- **GIVEN** the global playback overlay is visible for a canvas audio asset
- **WHEN** the user uses the overlay controls
- **THEN** the overlay SHALL support previous and next track navigation within the current canvas audio queue
- **AND** SHALL support adjusting playback volume without leaving the workspace
#### Scenario: Close the overlay and stop playback
- **GIVEN** the global playback overlay is visible
- **WHEN** the user closes the overlay
- **THEN** the system SHALL stop the active playback
- **AND** SHALL clear the current active audio state
### Requirement: Preserve Audio Provider Metadata For Follow-Up Actions
The system SHALL preserve provider-level audio identifiers from generation results through task storage and canvas insertion.
#### Scenario: Keep clip identifiers on inserted audio nodes
- **GIVEN** an audio generation result includes provider task and clip identifiers
- **WHEN** that result is inserted onto the canvas
- **THEN** the inserted audio element SHALL retain the corresponding provider task identifier and clip identifier metadata
#### Scenario: Reuse stored provider metadata after task restoration
- **GIVEN** an audio task has been persisted and later restored from storage or sync
- **WHEN** the restored result is inserted or inspected
- **THEN** the restored task result SHALL still expose the provider task identifier and clip identifiers needed for follow-up actions