9.7 KiB
canvas-audio-playback Specification
Purpose
TBD - created by archiving change add-audio-playback-modes. Update Purpose after archive.
Requirements
Requirement: Shared playback modes for audio players
The system SHALL provide shared playback controls for the global floating audio player and the music player tool.
Scenario: Switch playback speed from the floating player
- GIVEN an audio or reading queue is active
- WHEN the user changes playback speed from the floating player dropdown
- THEN the system SHALL update the shared playback speed state
- AND the music player tool SHALL reflect the same selected speed
Scenario: Switch playback speed from the music player tool
- GIVEN an audio or reading queue is active
- WHEN the user changes playback speed from the music player tool dropdown
- THEN the system SHALL update the shared playback speed state
- AND the floating player SHALL reflect the same selected speed
Scenario: Sync reading speed with TTS settings
- GIVEN the active queue is a reading queue
- WHEN the user changes playback speed from either player entry
- THEN the system SHALL update the current reading playback speed
- AND SHALL sync the same value to
tts.rate
Scenario: Reflect external TTS speed changes during reading
- GIVEN a reading queue is active
- WHEN
tts.ratechanges from the settings panel - THEN the shared reading playback speed SHALL update
- AND both player entries SHALL reflect the latest reading speed
Requirement: Continue playback according to the selected mode
The system SHALL determine queue continuation behavior according to the selected playback mode.
Scenario: Stop at the end in sequential mode
- GIVEN the current playback mode is
顺序播放 - WHEN the last item in the active queue finishes
- THEN the system SHALL stop playback on the current item
Scenario: Restart queue in list-loop mode
- GIVEN the current playback mode is
列表循环 - WHEN the last item in the active queue finishes
- THEN the system SHALL continue playback from the first item in the same queue
Scenario: Replay current item in single-loop mode
- GIVEN the current playback mode is
单曲循环 - WHEN the active queue item finishes
- THEN the system SHALL restart the same queue item from the beginning
Scenario: Pick another item in shuffle mode
- GIVEN the current playback mode is
随机播放 - WHEN the active queue item finishes and the queue contains multiple items
- THEN the system SHALL continue playback with a different queue item when possible
Requirement: Persistent audio playlists
The system SHALL provide persistent audio playlists for audio assets, including a default favorites playlist.
Scenario: Initialize default favorites playlist
- WHEN the audio playlist feature is initialized
- THEN the system SHALL ensure a system playlist named
收藏exists - AND the playlist SHALL be available without requiring user creation
Scenario: Create a custom playlist
- WHEN the user creates a new playlist with a valid name
- THEN the system SHALL persist the playlist
- AND the playlist SHALL appear in the music player and media library playlist selectors
Requirement: Manage playlist membership from audio asset cards
The system SHALL allow users to manage playlist membership from audio asset cards.
Scenario: Toggle favorites from an audio card
- GIVEN an audio asset card is visible in the media library
- WHEN the user activates the favorite heart control
- THEN the system SHALL add or remove the asset from the favorites playlist
- AND the card SHALL reflect the updated favorite state
Scenario: Add audio to a selected playlist from context menu
- GIVEN an audio asset card is visible in the media library
- WHEN the user opens the context menu and selects a target playlist
- THEN the system SHALL add the audio asset to that playlist without duplicating the same asset within the playlist
Requirement: Preserve separate canvas and playlist playback queues
The system SHALL preserve canvas playback behavior while supporting playlist-based playback.
Scenario: Keep canvas playback queue unchanged
- GIVEN the user starts playback from a canvas audio node
- WHEN the global player is used to navigate previous or next tracks
- THEN the player SHALL continue using the current canvas audio queue
Scenario: Use playlist queue for music player playback
- GIVEN the user starts playback from a music playlist
- WHEN the global player is used to navigate previous or next tracks
- THEN the player SHALL use the active playlist queue
- AND the player SHALL expose the active playlist name in its UI
Requirement: Play Canvas Audio Assets In Place
The system SHALL allow audio assets inserted onto the canvas to be played and paused directly within the workspace.
Scenario: Play an inserted audio node on the canvas
- GIVEN an audio task has completed and its result has been inserted onto the canvas
- WHEN the user activates the audio node
- THEN the system SHALL begin playback for that node inside the workspace
- AND SHALL not require opening the audio URL in a separate browser tab
Scenario: Pause the currently playing audio node
- GIVEN a canvas audio node is currently playing
- WHEN the user activates the same node again
- THEN the system SHALL pause playback
- AND SHALL update the node's active playback state accordingly
Requirement: Render Audio As A First-Class Canvas Component
The system SHALL render newly inserted audio assets as dedicated audio components instead of static SVG image cards.
Scenario: Insert a generated audio result as a component node
- GIVEN an audio generation result includes a playable URL and metadata
- WHEN the result is inserted onto the canvas
- THEN the canvas SHALL create an audio-specific element
- AND the element SHALL render structured UI such as title, cover, waveform, or play state feedback
Scenario: Show playback feedback inside the audio node
- GIVEN a canvas audio node is active or currently playing
- WHEN the node re-renders
- THEN the node SHALL visually reflect the current playback state
- AND SHALL not appear as a plain static image thumbnail
Scenario: Drive waveform rhythm from the active audio signal when available
- GIVEN a canvas audio node is currently playing
- WHEN browser audio analysis is available for the active media source
- THEN the node waveform and rhythm feedback SHALL respond to the live audio signal instead of only using static decorative animation
- AND inactive nodes SHALL not require the same high-frequency visual updates
Scenario: Gracefully fall back when audio analysis is unavailable
- GIVEN a canvas audio node is currently playing
- WHEN browser capabilities or media origin rules prevent live audio analysis
- THEN playback SHALL continue
- AND the node SHALL fall back to a non-reactive waveform presentation without crashing the workspace
Scenario: Keep audio node composition stable while resizing
- GIVEN a canvas audio node is selected
- WHEN the user resizes the node
- THEN the node SHALL preserve its intended component proportions
- AND SHALL avoid arbitrary stretching that distorts the cover, waveform, and timing layout
Scenario: Hide technical provider details from the main node surface
- GIVEN a canvas audio node retains provider metadata for follow-up actions
- WHEN the node is rendered in the workspace
- THEN the visible node UI SHALL prioritize title, playback state, and user-facing semantic information
- AND SHALL not expose technical model or provider identifiers as a primary badge
Requirement: Provide A Global Canvas Audio Player Overlay
The system SHALL expose a lightweight global playback overlay while canvas audio is active.
Scenario: Show the top player while audio is playing
- GIVEN a canvas audio asset is currently playing
- WHEN playback is active
- THEN the workspace SHALL display a compact playback overlay near the top center of the canvas
- AND SHALL show at least the current title, play state, and progress
Scenario: Control playback queue and volume from the overlay
- GIVEN the global playback overlay is visible for a canvas audio asset
- WHEN the user uses the overlay controls
- THEN the overlay SHALL support previous and next track navigation within the current canvas audio queue
- AND SHALL support adjusting playback volume without leaving the workspace
Scenario: Close the overlay and stop playback
- GIVEN the global playback overlay is visible
- WHEN the user closes the overlay
- THEN the system SHALL stop the active playback
- AND SHALL clear the current active audio state
Requirement: Preserve Audio Provider Metadata For Follow-Up Actions
The system SHALL preserve provider-level audio identifiers from generation results through task storage and canvas insertion.
Scenario: Keep clip identifiers on inserted audio nodes
- GIVEN an audio generation result includes provider task and clip identifiers
- WHEN that result is inserted onto the canvas
- THEN the inserted audio element SHALL retain the corresponding provider task identifier and clip identifier metadata
Scenario: Reuse stored provider metadata after task restoration
- GIVEN an audio task has been persisted and later restored from storage or sync
- WHEN the restored result is inserted or inspected
- THEN the restored task result SHALL still expose the provider task identifier and clip identifiers needed for follow-up actions